Free
0credits, forever
One server, free forever. No payment details needed.
- 1 bot on this server
- Slim client
- 200 lines of chat history
Machine off. Bot stays in.
AFKSystems keeps your Minecraft accounts connected to any server. Read and write chat, fire commands on a timer, start and stop bots – from your phone, your laptop, anywhere.
Sign in through Microsoft – your password goes to Microsoft, never to us.
Features
The client speaks the Minecraft protocol itself and does exactly what a waiting vanilla client does – no twitching that stands out. What it can do, you steer from here.
Every Minecraft version the client speaks is selectable in the panel – the list comes from the client itself.
Bots keep running on our server, even with your own machine switched off.
After a kick or drop the client reconnects on its own, with growing backoff.
KeepAlive, ping/pong, teleport confirmations, resource packs, chat acknowledgements, respawn, code of conduct – all in-protocol, no twitching.
If the server hands the bot on, the client follows to the new target.
As many server slots as you like; the same accounts may run on several at once.
Every message lands in the panel live, with the server’s colours and formatting.
Messages and commands to one account or to every selected one at once.
Messages and commands on a timer, changeable without restarting the bot.
On joining, your stored commands run – /server survival, for instance.
Triggers (join, timer, chat line, world change, death, disconnect) and a chain of steps.
Sub-server switches and respawns in another world are reported – hang a macro off it.
Against plugins that look for real movement: swing arm, turn head, turn back – restrained, minutes apart.
Walk in four directions, set view direction, jump, drop down.
Remember a spot, record a path, and walk back there automatically after every join.
Stay crouched, sprint, swing your arm, use an item, pick a hotbar slot.
The server’s sidebar and the player list, as they would appear in-game.
When the server opens a menu you see its title and slot count and can click a slot. What sits in the slots is deliberately not read.
Not offered. Rendering a view would mean holding chunks, blocks and entities in memory – a few MB would become hundreds.
Device-code sign-in – the panel never sees your password, only the client’s token is stored.
For servers with online-mode=false: enter a name, the client derives the UUID exactly as the server does.
In the works. Bedrock is a separate protocol stack (RakNet) – effectively a second client.
SOCKS5 or HTTP per bot – for more accounts on one server. Paid slots only, assigned through a ticket.
Set the address sent in the handshake freely; the connection still goes to the real target.
One credit is one cent. One server slot is free, every further one costs its monthly price.
Questions, proxy requests and bug reports run as tickets in the panel – with history.
Link your account and get a webhook message when a bot drops or credits run low.
The dashboard is built for small screens – start, stop and chat on the move.
Plans
Pay per server slot, per month – a month is always 30 days here. One credit is one cent, so 100 credits are one euro. No contract, no notice period: stop renewing and the slot simply goes quiet.
0credits, forever
One server, free forever. No payment details needed.
249credits per slot / 30 days
Premium client: movement, anti-AFK, scoreboard, menus, proxies – per server, monthly.
€2.49 per month
599credits per slot / 30 days
For whole networks: 25 bots per server, longest chat history, priority support.
€5.99 per month
One credit is one cent. Bigger packages carry a bonus, and credits never expire.
Three steps
The order never changes, so here it is as a sequence rather than a wall of tiles.
Email, username, password. Your first server slot is free and stays free.
The panel shows you a Microsoft code and a link that already carries it. Confirm once at Microsoft – your password stays with Microsoft.
Enter the address, pick a version, press start. From then on the bot reconnects on its own – after a kick, a restart, or a reboot of our machine.
Versions
This list is read out of the client running on this very server, so it is never stale.
Common questions
No. The bots run on our server. Switch your machine off and the bot stays connected – and the chat is still there when you come back.
It uses Microsoft’s device code flow: you get a code, enter it at Microsoft and confirm there. Your password is never sent to us. Only the token the client uses to prove it may act as your account is stored.
Per server slot, per 30 days, paid from your credit balance. The first slot costs nothing. When a paid slot expires and there are not enough credits, it goes quiet – the bots stop, nothing is deleted, and nothing ever goes into the red.
Top up yourself with the payment methods on offer, redeem a voucher code, or have an administrator credit your account directly.
Whether an AFK bot is allowed is the server’s call. The client behaves like a waiting vanilla client: it answers KeepAlive, confirms teleports, and sends no movement that could not happen in the game. Still: read your server’s rules first.
The free slot runs the slim client: it connects, holds the line, reads and writes chat, and runs commands. Paid slots run the premium client, which additionally moves, sneaks, reads the scoreboard and tab list, clicks menus, and can go through a proxy.
One server slot is free forever. You do not need payment details for it.